
Game Experience
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Created Jump Pad blueprints.
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Implemented Network Error Dialogs.
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Optimized Frame Rate.
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Improved Network efficiency.
Auxilium
50-person Team Unreal Engine 4 Project | January - May 2017
Programmer
Education
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Created Level Design tools and scripts that allowed Level Designers to iterate levels faster.
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Implemented an Input System for use in gameplay.
Wakey Wakey
5-person Team Unreal Engine 4 Project | January - May 2017
Programmer
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Specialization: Software Development
Certificate in Digital Game Development
May 2018 | The Guildhall at Southern Methodist University
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Major: Computer Science
Bachelor of Science
May 2016 | University of Texas at Tyler
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C++
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XML
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C
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Java
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HTML
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CSS
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Major: Game and Simulation Development - Programming Track
Associates of Applied Science
May 2012 | Tyler Junior College
Languages
Software
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Software
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Visual Studio 2017
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Perforce
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Unreal Engine 4
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Office Suite
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Photoshop
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Engine Design
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Tools Design
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Systems Design
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Software Engineering
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Data Structures
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Object-Oriented Programming
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Unreal Blueprint
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Unreal Animation System
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Linear Algebra
Skills
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Integrated all animations into various elements along with their associated audio and visual effects.
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Implemented Animation blueprints and state graphs.
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Implemented mechanic to play proper footstep sounds and particle effects based on material underfoot.
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Implemented animation montages.
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Produced gameplay elements for use in levels such as doors, switches, buttons, and levers.