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Game Experience
  • Created Jump Pad blueprints.

  • Implemented Network Error Dialogs.

  • Optimized Frame Rate.

  • Improved Network efficiency.

 

Auxilium
50-person Team Unreal Engine 4 Project | January - May 2017
Programmer
Education
  • Created Level Design tools and scripts that allowed Level Designers to iterate levels faster.

  • Implemented an Input System for use in gameplay.

 

Wakey Wakey
5-person Team Unreal Engine 4 Project | January - May 2017
Programmer
  • Specialization: Software Development

 

Certificate in Digital Game Development
May 2018 | The Guildhall at Southern Methodist University
  • Major: Computer Science

 

Bachelor of Science
May 2016 | University of Texas at Tyler
  • C++

  • XML

  • C

  • Java

  • HTML

  • CSS

  • Major: Game and Simulation Development - Programming Track

 

Associates of Applied Science
May 2012 | Tyler Junior College
Languages
Software
  • Software

  • Visual Studio 2017

  • Perforce

  • Unreal Engine 4

  • Office Suite

  • Photoshop

  • Engine Design

  • Tools Design

  • Systems Design

  • Software Engineering

  • Data Structures

  • Object-Oriented Programming

  • Unreal Blueprint

  • Unreal Animation System

  • Linear Algebra

Skills
  • Integrated all animations into various elements along with their associated audio and visual effects.

    • Implemented Animation blueprints and state graphs.

    • Implemented mechanic to play proper footstep sounds and particle effects based on material underfoot.

    • Implemented animation montages.

 

  • Produced gameplay elements for use in levels such as doors, switches, buttons, and levers.

 

Re:bound
20-person Team Unreal Engine 4 Project | August 2017 - December 2017
Programmer

© 2017 - 2021 by Casey Ugone.

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